LARP Conversion Rules


1. Allocate your Physical traits into Strength, Dexterity, and Stamina. (For example, if you have 8 Physical traits, you could divide them into 4 Strength, 1 Dexterity, and 3 Stamina.)

2. Allocate your Social traits into Charisma, Manipulation, and Appearance.

3. Allocate your Mental traits into Perception, Intelligence, and Wits.

4. Add one to each of those nine attributes.

5. When throwing challenges, you use the traits of the appropriate attribute (such as Dexterity, Charisma, or Perception) not the entire category, but you also add the traits of whatever ability would be used to retest such a challenge (Dodge, Intimidation, Occult, etc).

6. There are no retests (but overbids and other rules still apply).

7. If you lose a test, you may be required to test again; a double loss counts as a Botch.

8. Damage is based on Strength minus Soak, rather than automatically being one health level per successful hit.

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